How (EDTech)-nology Has Changed Education (Reading Response)
Source for Picture
https://www.simplilearn.com/types-of-technology-articleTechnology, all the whims and utility it provides us, never again do I need to be left wondering something or need to grab a pen, pencil, and paper just to figure out how many zeroes are in five hundred and four million six hundred and twenty thousand nine hundred and ninety, I can simply use my phone. I learned one year in school that my phone wasn't just a glorified calculator, so I started playing games, listening to music, watching YouTube videos. If I wasn't using my calculator specifically in math for example, then chances are I'd be back on my phone anyways in a minute or so to do another calculation. Ever since I was young, like 3 years old, computers to me have always been for entertainment, and high-school computers were no different with stuff like Cool-math Games. I've always found it difficult to not use tech in some way shape or form when it's on my person. College has had roughly the same tech except now a whole computer fits in my backpack.
On the future of education, ED tech definitely has a role in it, even if for whatever reason it was never implemented into our actual school systems, it being there for Home schools or those who may not have the means of going to a school, for these people, programs like EDTech are an absolute must. Now I will bring into question the validity, specifically, the game-ification aspect. I mostly question this due to a bad experience me and my little brother had during the pandemic, he was using this weird penguin game to learn math or something and he was really stuck, not because he didn't know how to do the subject material, but the game-ification of this subject material actually made it far more confusing, even for me. I can't remember exactly but I do remember that figuring out what kind of math the game wanted us to do wasn't obvious, sometimes we would match the answers to "Invisible" boxes, sometimes though, said invisible boxes were solid and counted as a number. It was strange and what made it worse was that you could only get 3 questions wrong before restarting the level.
On the topic of ethics, one major problem I see is if everyone is one technology, is it a necessity for them to be there in person, if not, do we need teacher"s" or a teacher, do we need bus drivers, a school building? more importantly, where do schools, or worse the parents, get the funds for this kind of stuff, and for how long? Are we expected to buy a new VR headset each time our children advance from one school to the next? Will their headset just fir them their whole life? What about eye problems? Blind people? Low SES areas? How do we make a system like this equitable?
Link here https://www.arcademics.com/games/penguin-jump might be the educational penguin game I was talking about earlier, but it most likely isn't, but it still looks familiar
I wasn't able to fir Khan Academy (https://www.khanacademy.org/) in here either but its a great resource that I've used from time to time when I need that little bit of extra help on an assignment
(https://en.wikipedia.org/wiki/Leapster#/media/File:LeapFrog_Leapster-0593.jpg)
That up there is a LeapFrog Leapster, and this was my childhood, Star Wars, Cars, and Monsters! The only Educational thing I've ever wanted and used religiously when I was little
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