My experience with Games and Gamification

 (Just putting something out there just in case, reminder I wasn't in the class we discussed about this topic)

https://www.elfie.co/knowledge/the-gamification-of-healthcare-emergence-of-the-digital-practitioner


Whilst I can't answer Prompt 1 as I wasn't there, I have actually made games in the past at Wash during my (advanced) Video Game Marketing and Design classes. Actually, I don't really think that matters a lot, not exactly the kind of game we're talking about, games more like the fancy number cards I saw in my CT classroom where they have a picture of a rube goldberg machine and 2 numbers that follow some sort of pattern. 

I was assigned to the group of Marshmallow Tower Building, where students would build a tower out of marshmallows and toothpicks. Funny thing about this game is that i've actually played it before, I think in Amy's class, and it definitely requires great communication to build an awesome tower, but that is also dependent on the marshmallow, some MMs are bigger and by nature allow more toothpicks and thus less reasons to communicate because there is enough Marshmallow to go around for everyone. You want to achieve an effect through the game as naturally as possible, or at least that's what my process would be. So if you want to facilitate communication to achieve a goal, how do you make it natural to want to communicate whilst not being too potentially frustrating? Do you change the toothpicks, MMs, and other resources like glue, paper? It's really tough to balance all that out.

I've talked about this example of Gamification before but its the most memorable for me because it fooled me, an 18 year old at the time. This Ghoulish, Garish, Devilish Penguin game that was for Math I think. This game frustrated my little brother intensely, and it wasn't because of the content, the game wasn't malfunctioning, but the game communicated instruction so poorly that I didn't even know what to do half of the time, the way you interacted with the game to get the answer CONSTANTLY changed, sometimes you have to click on Ice cubes to add up to get 7, sometimes however, you had to CLICK ON THE SEVENTH ICE CUBE because that was also seven. Sometimes you were adding blocks for your little penguin to walk on but other times you would subtract ice cubes and then the penguin would walk across transparent cubes instead? This wouldn't have been too bad if there weren't LIVES, if you got the wrong answer to many times, you would restart the entire level, which could be like 10+ randomized questions long. IT WAS BRUTAL!

Comments

  1. Poor Penguin planning! Games need easy to follow, explicit instruction (especially if they're self-driven drill-based games like this math game!).

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